-Callback implementation with STL (Modern C++)-



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#include "global.h"
#include "core/interface.h"
 
typedef std::function<void()> Callback;
 
int main(int argc, char** argv)
{
    std::map<std::string, Callback> mapCallback;
    mapCallback.insert(std::pair<std::string, Callback>("open"std::bind(MainInterface::setupUnkFile)));
    mapCallback.insert(std::pair<std::string, Callback>("procview"std::bind(MainInterface::logviewCurrentProc)));
    mapCallback.insert(std::pair<std::string, Callback>("history"std::bind(MainInterface::logviewHistoryProc)));
    mapCallback.insert(std::pair<std::string, Callback>("vmstatus"std::bind(MainInterface::logviewCurrentStat)));
    mapCallback.insert(std::pair<std::string, Callback>("procmgr"std::bind(MainInterface::ctrlProcMgr)));
    mapCallback.insert(std::pair<std::string, Callback>("imexport"std::bind(MainInterface::ctrlImExport)));
    mapCallback.insert(std::pair<std::string, Callback>("exit"std::bind([](){std::exit(0);})));
 
    if (argc > 1)
    {
        std::string strArgv = argv[1];
        auto it = mapCallback.find(strArgv);
        if (it != mapCallback.end())
            it->second();
    }
 
    else MainInterface::setupInterface();
}
 
cs



Posted by RevDev
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